Sunday, 12 October 2008

An Unreal Expression

Design Document: Done
Schedule Version 2.0 (with risk plan this time) is in the works, and the newest "get to grips with the editor" task is in.

"In your groups, recreate a public area that you all know well using the unreal editor."

Our public area: the Derby Westfield Center

my Little Bit: Generic Shops.

because of the size, and general complexity of the Westfield centre (a shopping center) it was thought that building every shop to perfection would be an impossible task for the time allotted (a week), thus the task has fallen to me to design a collection of Generic shops, with the brief of "they're shops, what do you think?".

a brief i intend to follow. to the letter. What DO i think?...






aparently, not much.

the point is, while i can sit here and describe what a generic shop is, or what my view of that is (a large building, till's at one end, the rest filled with shelves/ showrooms of goods for sale), i can instead, show you the step by step process of creating a "generic shop".

that is subject matter for a post all of its own.


edit: instead of a step by step of generic room creation, i will skip ahead, and show how i have used simple use of emitters and meshes to create something new, something bright...something on fire.

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