Players perspective on the gameplay demo:
the player (begining playing as the male character Dick) will enter the beach level, and be greeted by a non-player character (Julian) who will proceed to teach the player how to move (in a sarcastic way, eg: "what is it dick? have you forgotten how to move? imagine a little joystick in your brain, on the left side of a little white blob or something, push it foreward to put one foot in front of the other. pushing a little green button in your head lets you talk to me.") julian will then run a little bit foreward and shout (or wave, or dance or pelvic thrust should i be unable to egenerate or find a suitable animation) to grab the players attention, prompting the player to continue, the tutorial continues in this manner as julian declares that he has hidden Dicks trophies (how he got them all and hid them all without the players knowledge is beyond the players frame of knowledge) and then challenges the player to finding them (with a few hints, by the stones, sharp landmarks or caves etc), this forms the basis for a tutorial.
i am hopeful that after this i can include a stealth challenge, wher an "enemy" will be stood turning around and the player has to hide behind rocks to avoid notice, this will form the next chllenge.
following this, the player talks to one of the others in the five, and (with a little matinee help) the story moves on. the next section involves following a figure through the dark while avoiding notice, and picking up the figures "trail" as you go.
Friday, 21 November 2008
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