Thursday, 18 December 2008

Matinee

Matinee, Unreal's build in cinematics generator is a wonderful thing, and relatively simple. i used the Mastering Unreal vooks tutorial to generate the cinematics within my game.

Matinee sequences consist of several different parts.

first, the scene manager, without this the cinemati can't be run, the scene manager stores the order in which the interpolation points are moved through, the actions that take place, and the subactions assigned to those actions. this is what makes amatinee work.

secondly, interpolation points. interpolation points form the paths that the camera will "fly" along. the settings for these interpolation points allow you to change how long it takes to move between the points, and whether or not the camera snaps to the path between those points, or moves smoothley along them. actions are assigned with these interpolation points.

subactions are assigned per action, in my experience all subactions you need to execute can be added to the first interpolation point only. this may not be the best way to do things but it is the quickest , and has been more accurate.

subactions allow you to fade in or out of view, shake the camera, overlay an image on top of the camera, etc.

in my game i have used subactions to overlay and fade the camera view, but in the standard UT2004 intro sequence there is camera shake.

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